Adapting 20,000 Leagues Under the Sea part VI. The voyage

Verne’s novel 20,000 Leagues Under the Sea takes the reader on a whistle-stop voyage of adventure around the globe, giving my gamebook app adaptation of the book, Nemo’s Fury a global scope. I can take the player anywhere in the world in the Nautilus.

And as I wanted to be reasonably faithful to Verne’s work, I begin as Verne does a couple of hundred miles off the coast of Japan. And then the game takes the player to the south Pacific, the Red Sea, the Mediterranean, the Atlantic, the South Pole and eventually in the north Atlantic to experience the dreaded whirlpool, the Maelstrom.

In the novel the Nemo and the crew of the Nautilus fight off giant squids, go on underwater hunting excursions and nearly die visiting the South Pole. And so I’d have been remiss – not to say unthinkably stupid – not to include all of this in Nemo’s Fury.

Of course I can add as much extra in as I wish as additional peril for the players of the game. The figure above may not appear in 20,000 Leagues, and was more inspired by the genius of filmmaker Ray Harryhausen than Verne, but life is always more interesting with dinosaurs in it.

Verne provides a magnificent canvas on which to paint an exciting story, and combined with Nemo’s Fury unique combat system and original illustrations, I hope he’d approve.

The diving suit above that the crew of the Nautilus wear was a joy to design, and I’ll write more about their tech and their guns in a future post.

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