Tag: Nautilus
-
Adapting 20,000 Leagues Under the Sea part IX. From sketch to illustration
There’s not much to say about these – you’ll have to play the game if you want to know more – but I’m always fascinated by how artists turn their ideas into images and this is my very basic two step system. I draw a rough idea of the scene on the cheapest -usually lined…
-
Adapting 20,000 Leagues Under the Sea part VIII. Guns and robots
There’s a great deal of fascinating technology in Jules Verne’s work, not only Nemo’s remarkable submarine itself, the Nautilus, but also the diving suits the crew use for underwater exploration and the weapons they use. The above image was inspired by my upbringing on industrial Teesside, my comprehensive school would task us with painting the…
-
Adapting 20,000 Leagues Under the Sea part VI. The voyage
Verne’s novel 20,000 Leagues Under the Sea takes the reader on a whistle-stop voyage of adventure around the globe, giving my gamebook app adaptation of the book, Nemo’s Fury a global scope. I can take the player anywhere in the world in the Nautilus. And as I wanted to be reasonably faithful to Verne’s work,…
-
Adapting 20,000 Leagues Under the Sea part V. Crew of the Nautilus
Jules Verne was very clear about the crew of Captain Nemo’s submarine, the Nautilus. They are all male, subservient to Nemo and die on the voyage. And the crew dying off during the course of the voyage of the adventure is a gift to a writer, especially as at least one dies in very mysterious…
-
Adapting 20,000 Leagues Under the Sea part III
Designing the Nautilus Every one who adapts Jules Verne’s underwater adventure 20,000 Leagues Under the Sea, has to design Nemo’s remarkable craft, the Nautilus. Verne was very explicit about the design of Captain Nemo’s wonderful submersible, the Nautilus. He describes it as ‘a very long cylinder with conical ends. It noticeably takes the shape of…
-
Adapting 20,000 Leagues Under the Sea
Creating the player’s character When adapting Jules Verne’s classic underwater voyage of discovery, I wanted the player to experience the thrill of meeting the legendary submariner, Captain Nemo, his crew, and the three unwitting travellers who are kidnapped by Nemo and whisked around the globe. I also wanted the player to meet Professor Aronnax, his…
-
Mysterious Island (1961)
A showcase for the sublime talent of stop-motion maestro Ray Harryhausen, this sci-fi fantasy family adventure sensibly swaps the plodding civilisation building of Jules Verne’s source novel for monster action and romance. Faithful to Verne’s novel, the story begins during the US Civil War where we see a handful of men escape the war in…
-
The Mysterious Island (1929)
This epic sci-fi melodrama feature is absolutely terrific fun due in no small part to its gleeful abandoning pretty much all of Jules Verne’s novel on which it’s based. Discarding fidelity for crazed creative ambition, it hits the creative sweet spot between the high-minded social consciousness and outrageous spectacle of Fritz Lang’s German expressionist classic,…