Tag: games
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Who is Player One?
My first game, Game of Runes 1: The Swamp of Nok, is a fantasy narrative adventure. With combat, traps, encounters with strange folk, it’s a fun example of the genre. Give it a go and let me know how you get on. But while I love. love. love narrative fiction games, playing Game of Runes is limited to people with a reasonable…
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A one star review!
So my gamebook Nemo’s Fury received this Amazon 1 star review. It’s the only review so far. I’m not here to complain, far from it – I used to be a film critic (check me out on Rotten Tomatoes if you can be bothered) and if one is happy to dish out low reviews one…
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Something to smile about
To have someone post this about one of my gamebooks was a wonderful thing to happen this weekend! So thank you Eric for the feedback! Eric went on to say ‘Third play, and this one is a killer little filler!! Its definitely reminiscent of fighting fantasy in the combat mechanics, and writing style.very solid, very…
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Don’t kill your darling
The first rule of writing drama is to make life hell for your hero, and to make life increasingly hell – the peril must keep ramping up in the way the levels of a game must make life increasingly difficult for a player. However, just as in a film, the writer cannot kill off the main…
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What makes a great game or gamebook?
The key to making an online game or writing a gamebook is simplicity, but not the type of simplicity you might imagine. What’s crucial is not the simplicity of the mechanics of the game that the players never see or are perhaps not even aware of, but it’s the simplicity of use to the player that…
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How to write the gamebook journey
The journey your player takes is crucial to the success of the game. It may be a twisty journey with side quests and diversions and possibly dead ends (I’m not a fan of dead ends myself, there are no dead ends in Monopoly after all) – but what all journeys must have is a well-defined…
