A notorious outlaw. A cursed swamp. And a reward so good, it almost sounds worth it.
The folk of Lamecow have had enough. An outlaw is on the loose, and justice must be served. Enter a small, questionably qualified band of adventurers tasked with dragging a feared outlaw out of the infamous Marsh of Mayhem. There’s just one problem: they’ve got exactly twenty-four hours to do it…
Or they walk away with nothing but wet boots and regrets.
The Marsh is no walk in the park. It oozes danger, drips with dark magic, and has a habit of eating heroes for breakfast. But hey, how hard can it be?
Swamp monsters, ancient curses, terrible map-reading skills. This is just another day in the life of a would-be legend.
🗡️ Book two of the Game of Runes fantasy adventure gamebook series
📚 Collect all five books and try not to die in any of them
📖 Available in paperback and ebook



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